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129
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3DIM
2007
IEEE
15 years 9 months ago
Interactive Scanning of Haptic Textures and Surface Compliance
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Sheldon Andrews, Jochen Lang
ICIP
2007
IEEE
15 years 9 months ago
Spatio-Temporal Registration Techniques for Relightable 3D Video
By jointly applying a model-based marker-less motion capture approach and multi-view texture generation 3D Videos of human actors can be reconstructed from multi-view video stream...
Naveed Ahmed, Christian Theobalt, Marcus A. Magnor...
130
Voted
IBPRIA
2007
Springer
15 years 9 months ago
Spectral Modes of Facial Needle-Maps
Abstract. This paper presents a method to decompose a field of surface normals (needle-map). A diffusion process is used to model the flow of height information induced by a fi...
Roberto Fraile, Edwin R. Hancock
128
Voted
ICIAR
2007
Springer
15 years 9 months ago
Real-Time Vehicle Ego-Motion Using Stereo Pairs and Particle Filters
This paper presents a direct and stochastic technique for real time estimation of on board camera position and orientation—the ego-motion problem. An on board stereo vision syste...
Fadi Dornaika, Angel Domingo Sappa
132
Voted
MIRAGE
2007
Springer
15 years 9 months ago
Segmentation of Soft Shadows Based on a Daylight- and Penumbra Model
Abstract. This paper introduces a new concept within shadow segmentation for usage in shadow removal and augmentation through construction of an alpha overlay shadow model. Previou...
Michael Nielsen, Claus B. Madsen