A new approach to computing a panoramic (360 degrees) depth map is presented in this paper. Our approach uses a large collection of images taken by a camera whose motion has been c...
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
This paper presents a novel method for virtual view generation that allows viewers to
y through in a real soccer scene. A soccer match is captured by multiple cameras at a stadiu...
Sub-image search with high accuracy in natural images still remains a challenging problem. This paper proposes a new feature vector called profile for a keypoint in a bag of visual...