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145
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SIGGRAPH
2003
ACM
15 years 9 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
131
Voted
SI3D
1999
ACM
15 years 8 months ago
GAPS: general and automatic polygonal simplification
We present a new approach for simplifying polygonal objects. Our method is general in that it works on models that contain both non-manifold geometry and surface attributes. It is...
Carl Erikson, Dinesh Manocha
139
Voted
TNN
2010
147views Management» more  TNN 2010»
14 years 10 months ago
Theoretical Model for Mesoscopic-Level Scale-Free Self-Organization of Functional Brain Networks
In this paper we provide theoretical and numerical analysis of a geometric activity flow network model which is aimed at explaining mathematically the scale-free functional graph s...
J. Piersa, Filip Piekniewski, Tomasz Schreiber
167
Voted
CGF
2011
14 years 7 months ago
Visualizing High-Dimensional Structures by Dimension Ordering and Filtering using Subspace Analysis
High-dimensional data visualization is receiving increasing interest because of the growing abundance of highdimensional datasets. To understand such datasets, visualization of th...
Bilkis J. Ferdosi, Jos B. T. M. Roerdink
CGF
2011
14 years 7 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...