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3DUI
2011
75views more  3DUI 2011»
14 years 3 months ago
Dropping the ball: Releasing a virtual grasp
We present a method for improved release of whole-hand virtual grasps. It addresses the problem of objects “sticking” during release after the user’s (real) fingers interpen...
Mores Prachyabrued, Christoph W. Borst
CRV
2011
IEEE
254views Robotics» more  CRV 2011»
14 years 3 months ago
Wavelet Model-based Stereo for Fast, Robust Face Reconstruction
—When reconstructing a specific type or class of object using stereo, we can leverage prior knowledge of the shape of that type of object. A popular class of object to reconstru...
Alan Brunton, Jochen Lang, Eric Dubois, Chang Shu
ECCV
1996
Springer
16 years 5 months ago
Learning Dynamics of Complex Motions from Image Sequences
In Proc. European Conf. Computer Vision, 1996, pp. 357{368, Cambridge, UK The performance of Active Contours in tracking is highly dependent on the availability of an appropriate ...
David Reynard, Andrew Wildenberg, Andrew Blake, Jo...

Publication
1301views
16 years 3 months ago
Markovian Tracking-by-Detection from a Single, Uncalibrated Camera
We present an algorithm for multi-person tracking-bydetection in a particle filtering framework. To address the unreliability of current state-of-the-art object detectors, our a...
Michael D. Breitenstein, Fabian Reichlin, Bastian ...
GI
2007
Springer
15 years 9 months ago
MR Auto Racing Mixed Reality Game for Public Installation
: Mixed Reality Auto Racing is game for two to four players. The track is built from tangible objects (e. g. little cardboard houses) by the players and can be changed and rebuilt ...
Daniel Cermak-Sassenrath