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PFE
2001
Springer
15 years 1 months ago
Introducing Product Lines in Small Embedded Systems
: How do you introduce product lines into a hardware dominated organization that has increasing software architecture awareness and products with extremely limited memory resources...
Christoph Stoermer, Markus Roeddiger
FPLAY
2008
14 years 11 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
JSA
2006
86views more  JSA 2006»
14 years 9 months ago
The design and utility of the ML-RSIM system simulator
Execution-driven simulation has become the primary method for evaluating architectural techniques as it facilitates rapid design space exploration without the cost of building pro...
Lambert Schaelicke, Michael Parker
AAAI
2000
14 years 10 months ago
Adaptive User Interfaces through Dynamic Design Automation
The inherent difficulty in supporting human usability in large control systems--such as building environmental and security systems--derives from the large diversity of components...
Robin R. Penner, Erik S. Steinmetz, Christopher L....
ACMDIS
2000
ACM
15 years 1 months ago
A Pattern Approach to Interaction Design
To create successful interactive systems, user interface designers need to cooperate with developers and application domain experts in an interdisciplinary team. These groups, how...
Jan O. Borchers