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CGF
2004
151views more  CGF 2004»
14 years 9 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CGF
2010
157views more  CGF 2010»
14 years 7 months ago
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
Vladimir Molchanov, Paul Rosenthal, Lars Linsen
VRIPHYS
2010
14 years 4 months ago
Optimization-based Fluid Simulation on Unstructured Meshes
We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive app...
Marek Krzysztof Misztal, Robert Bridson, Kenny Erl...
ECCV
2008
Springer
15 years 11 months ago
Facial Expression Recognition Based on 3D Dynamic Range Model Sequences
Traditionally, facial expression recognition (FER) issues have been studied mostly based on modalities of 2D images, 2D videos, and 3D static models. In this paper, we propose a sp...
Yi Sun, Lijun Yin
CLOR
2006
15 years 1 months ago
3D Object Modeling and Recognition from Photographs and Image Sequences
This chapter proposes a representation of rigid three-dimensional (3D) objects in terms of local affine-invariant descriptors of their images and the spatial relationships between ...
Fred Rothganger, Svetlana Lazebnik, Cordelia Schmi...