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CGF
2008
153views more  CGF 2008»
14 years 10 months ago
Computing Local Signed Distance Fields for Large Polygonal Models
The signed distance field for a polygonal model is a useful representation that facilitates efficient computation in many visualization and geometric processing tasks. Often it is...
Byungjoon Chang, Deukhyun Cha, Insung Ihm
CGF
2008
156views more  CGF 2008»
14 years 10 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
CGF
2008
101views more  CGF 2008»
14 years 10 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
CGF
2005
126views more  CGF 2005»
14 years 9 months ago
Pen-and-Ink for BlobTree Implicit Models
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
CGF
2005
78views more  CGF 2005»
14 years 9 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks