The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
We propose an algorithm that performs registration of large sets of unstructured point clouds of moving and deforming objects without computing correspondences. Given as input a s...
Surface materials are commonly described by attributes stored in textures (for instance, color, normal, or displacement). Interpolation during texture lookup provides a continuous...
Nicolas Ray, Vincent Nivoliers, Sylvain Lefebvre, ...
Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be align...
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...