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VRST
2004
ACM
15 years 3 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
EGH
2004
Springer
15 years 3 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
ICMI
2004
Springer
168views Biometrics» more  ICMI 2004»
15 years 3 months ago
TouchLight: an imaging touch screen and display for gesture-based interaction
A novel touch screen technology is presented. TouchLight uses simple image processing techniques to combine the output of two video cameras placed behind a semi-transparent plane ...
Andrew D. Wilson
DAC
2003
ACM
15 years 3 months ago
Performance trade-off analysis of analog circuits by normal-boundary intersection
We present a new technique to examine the trade-off regions of a circuit where its competing performances become “simultaneously optimal”, i.e. Pareto optimal. It is based on ...
Guido Stehr, Helmut E. Graeb, Kurt Antreich
ISPD
2003
ACM
105views Hardware» more  ISPD 2003»
15 years 3 months ago
Partition-driven standard cell thermal placement
The thermal problem has been emerged as one of the key issues for next-generation IC design. In this paper, we propose a scheme to achieve better thermal distribution for partitio...
Guoqiang Chen, Sachin S. Sapatnekar