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CGF
2006
115views more  CGF 2006»
14 years 9 months ago
Reflected-Scene Impostors for Realistic Reflections at Interactive Rates
We present a technique for rendering reflections on complex reflectors at interactive rates based on approximating the geometry of the reflected scene with impostors. The reflecti...
Voicu Popescu, Chunhui Mei, Jordan Dauble, Elisha ...
SIGOPS
2008
120views more  SIGOPS 2008»
14 years 9 months ago
TVDc: managing security in the trusted virtual datacenter
Virtualization technology is becoming increasingly common in datacenters, since it allows for collocation of multiple workloads, consisting of operating systems, middleware and ap...
Stefan Berger, Ramón Cáceres, Dimitr...
CGF
2005
232views more  CGF 2005»
14 years 9 months ago
Algorithms for Interactive Editing of Level Set Models
Level set models combine a low-level volumetric representation, the mathematics of deformable implicit surfaces, and powerful, robust numerical techniques to produce a novel appro...
Ken Museth, David E. Breen, Ross T. Whitaker, Sean...
CGF
2005
111views more  CGF 2005»
14 years 9 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
CGF
2004
151views more  CGF 2004»
14 years 9 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...