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CGF
2004
138views more  CGF 2004»
14 years 9 months ago
Fast Hybrid Approach for Texturing Point Models
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Haitao Zhang, Feng Qiu, Arie E. Kaufman
CGF
2002
168views more  CGF 2002»
14 years 9 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
TMI
2002
107views more  TMI 2002»
14 years 9 months ago
Volumetric Segmentation of Brain Images Using Parallel Genetic Algorithms
Active model-based segmentation has frequently been used in medical image processing with considerable success. Although the active model-based method was initially viewed as an op...
Yong Fan, Tianzi Jiang, David J. Evans
GROUP
2010
ACM
14 years 7 months ago
Avatars meet meetings: design issues in integrating avatars in distributed corporate meetings
The difficulties remote participants of distributed meetings face are widely recognized. In this paper we describe the design of an avatar-based e-meeting support tool named Olymp...
N. Sadat Shami, Li-Te Cheng, Steven L. Rohall, And...
CIE
2010
Springer
14 years 7 months ago
PuzzleTale: A tangible puzzle game for interactive storytelling
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Yang Ting Shen, Ali Mazalek