Though implicit representations of surfaces have often been used for various computer graphics tasks like modeling and morphing of objects, it has rarely been used for registratio...
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
The paper addresses the problem of factorization-based 3D reconstruction from uncalibrated image sequences. We propose a quasi-perspective projection model and apply the model to ...
We describe a technique for reconstructing probable occluded surfaces from 3-D range images. The technique exploits the fact that many objects possess shape symmetries that can be...
This paper presents a new technique to reduce the storage cost of high quality 3D video. In 3D video [12], a sequence of 3D objects represents scenes in motion. Every frame is com...