3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination...
This paper presents an approach to recover body motions from multiple views using a 3D skeletal model. It takes, as input, foreground silhouette sequences from multiple viewpoints...
In this paper we present a method for the integration of nonlinear holonomic constraints in deformable models and its application to the problems of shape and illuminant direction...
This paper proposes a method for the rapid and precise estimation of human hand postures by combining 2-D appearance matching and 3-D model-based fitting. First a rough posture e...
Appearance Models (AM) are commonly used to model appearance and shape variation of objects in images. In particular, they have proven useful to detection, tracking, and synthesis...
Fernando De la Torre, Alvaro Collet, Manuel Quero,...