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EDUTAINMENT
2007
Springer
15 years 11 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 10 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
CIKM
2008
Springer
15 years 7 months ago
Trada: tree based ranking function adaptation
Machine Learned Ranking approaches have shown successes in web search engines. With the increasing demands on developing effective ranking functions for different search domains, ...
Keke Chen, Rongqing Lu, C. K. Wong, Gordon Sun, La...
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SIGSOFT
2007
ACM
16 years 5 months ago
Program comprehension as fact finding
Little is known about how developers think about design during code modification tasks or how experienced developers' design knowledge helps them work more effectively. We pe...
Thomas D. LaToza, David Garlan, James D. Herbsleb,...
WAIM
2009
Springer
15 years 11 months ago
Personalized Delivery of On-Line Search Advertisement Based on User Interests
Search engine advertising has become the main stream of online advertising system. In current search engine advertising systems, all users will get the same advertisement rank if t...
Guangyi Xiao, Zhiguo Gong