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MICAI
2005
Springer
15 years 3 months ago
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game
Abstract. In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed...
Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind ...
EMNLP
2008
14 years 11 months ago
Unsupervised Multilingual Learning for POS Tagging
We demonstrate the effectiveness of multilingual learning for unsupervised part-of-speech tagging. The key hypothesis of multilingual learning is that by combining cues from multi...
Benjamin Snyder, Tahira Naseem, Jacob Eisenstein, ...
INTERSPEECH
2010
14 years 4 months ago
Paraphrase generation to improve text-to-speech synthesis
Text-to-speech synthesizer systems are of overall good quality, especially when adapted to a specific task. Given this task and an adapted voice corpus, the message quality is mai...
Ghislain Putois, Jonathan Chevelu, Cédric B...
EMNLP
2011
13 years 9 months ago
Data-Driven Response Generation in Social Media
We present a data-driven approach to generating responses to Twitter status posts, based on phrase-based Statistical Machine Translation. We find that mapping conversational stim...
Alan Ritter, Colin Cherry, William B. Dolan
BIBE
2008
IEEE
142views Bioinformatics» more  BIBE 2008»
15 years 4 months ago
Optimizing performance, cost, and sensitivity in pairwise sequence search on a cluster of PlayStations
— The Smith-Waterman algorithm is a dynamic programming method for determining optimal local alignments between nucleotide or protein sequences. However, it suffers from quadrati...
Ashwin M. Aji, Wu-chun Feng