Current object class recognition systems typically target 2D bounding box localization, encouraged by benchmark data sets, such as Pascal VOC. While this seems suitable for the de...
Bojan Pepik, Michael Stark, Peter V. Gehler, Bernt...
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
We present novel algorithms for updating bounding volume hierarchies of objects undergoing arbitrary deformations. Therefore, we introduce two new data structures, the kinetic AAB...