We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches b...
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Abstract. In this paper, MM-Model is presented for real-time simulation of 3D deformable objects on both global level and local region. This model consists of a deformable centerli...
In this paper, we present an e cient algorithm for contact determination between spline models. We make use of a new hierarchy, called ShellTree, that comprises of spherical shell...
Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Man...
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...