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» Multi-core collision detection between deformable models
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71
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CVPR
2005
IEEE
15 years 11 months ago
Real-Time Non-Rigid Surface Detection
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches b...
Julien Pilet, Vincent Lepetit, Pascal Fua
ASIASIM
2004
Springer
15 years 2 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
102
Voted
ICAT
2006
IEEE
15 years 3 months ago
Real-Time Virtual Surgery Simulation Employing MM-Model and Adaptive Spatial Hash
Abstract. In this paper, MM-Model is presented for real-time simulation of 3D deformable objects on both global level and local region. This model consists of a deformable centerli...
Shaoting Zhang, Lixu Gu, Weiming Liang, Jingsi Zha...
72
Voted
CGF
1998
101views more  CGF 1998»
14 years 9 months ago
Rapid and Accurate Contact Determination between Spline Models using ShellTrees
In this paper, we present an e cient algorithm for contact determination between spline models. We make use of a new hierarchy, called ShellTree, that comprises of spherical shell...
Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Man...
CVGIP
2007
108views more  CVGIP 2007»
14 years 9 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...