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UAIS
2002
100views more  UAIS 2002»
14 years 9 months ago
Toward overcoming culture, skill and situation hurdles in Human-Computer Interaction
Abstract. This paper proposes a new effective strategy for designing and implementing interactive systems overcoming culture, skill and situation hurdles in HumanComputer Interacti...
Paola Carrara, Daniela Fogli, Giuseppe Fresta, Pie...
CGF
2002
107views more  CGF 2002»
14 years 9 months ago
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
STRANDS are thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting...
Dinesh K. Pai
TOG
2008
106views more  TOG 2008»
14 years 9 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
IMAMS
1994
109views Mathematics» more  IMAMS 1994»
14 years 11 months ago
Physics-Based NURBS Swung Surfaces
We develop a dynamic, free-form surface model which is useful for representing a broad class of objects with symmetries and topological variability. The new model is based upon sw...
Hong Qin, Demetri Terzopoulos
CVGIP
2007
108views more  CVGIP 2007»
14 years 9 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...