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» Multiagent System Support of Networked Scientific Computing
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SAC
2004
ACM
15 years 7 months ago
A cost-oriented approach for infrastructural design
The selection of a cost-minimizing combination of hardware and network components that satisfy organizational requirements is a complex design problem with multiple degrees of fre...
Danilo Ardagna, Chiara Francalanci, Marco Trubian
ACMACE
2005
ACM
15 years 7 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
EL
2002
181views more  EL 2002»
15 years 1 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
IPPS
1996
IEEE
15 years 5 months ago
Experience with Parallel Computing on the AN2 Network
Technology trends make it attractive to use workstations connected by a local area network as a multicomputing platform for parallel applications. Achieving acceptable application...
Daniel J. Scales, Michael Burrows, Chandramohan A....
PDCAT
2005
Springer
15 years 7 months ago
Trusted Computing-Based Security Architecture For 4G Mobile Networks
In this paper security requirements and security architecture for 4G systems are presented with the consideration of Trusted Computing (TC) for mobile equipment (ME). The security...
Yu Zheng, Dake He, Weichi Yu, Xiaohu Tang