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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 7 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
MOBIDE
2003
ACM
15 years 7 months ago
Consistency mechanisms for a distributed lookup service supporting mobile applications
This paper presents a general-purpose distributed lookup service, denoted Passive Distributed Indexing (PDI). PDI stores entries in form of (key, value) pairs in index caches loca...
Christoph Lindemann, Oliver P. Waldhorst
MOBISYS
2011
ACM
14 years 4 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
E4MAS
2004
Springer
15 years 7 months ago
A Spatially Dependent Communication Model for Ubiquitous Systems
Models and conceptualizations are necessary to understand and design ubiquitous systems that are context–aware not just from a technological point of view. The current technologi...
Stefania Bandini, Sara Manzoni, Giuseppe Vizzari
145
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MATA
2000
Springer
137views Communications» more  MATA 2000»
15 years 5 months ago
Topology Discovery in Ad Hoc Wireless Networks Using Mobile Agents
Extensive research on mobile agents has been rife with the growing interests in network computing. In this paper, we have discussed a mobile multi-agent-based framework to address ...
Romit Roy Choudhury, Somprakash Bandyopadhyay, Kri...