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ATAL
2004
Springer
15 years 11 months ago
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
OOPSLA
2004
Springer
15 years 11 months ago
An aspect-oriented generative approach
Generative programming and aspect-oriented software development have been proposed over the last years aiming at increasing maintainability and reusability of software systems. Wh...
Uirá Kulesza, Alessandro F. Garcia, Carlos ...
ATAL
2006
Springer
15 years 10 months ago
A novel method for automatic strategy acquisition in N-player non-zero-sum games
We present a novel method for automatically acquiring strategies for the double auction by combining evolutionary optimization together with a principled game-theoretic analysis. ...
Steve Phelps, Marek Marcinkiewicz, Simon Parsons
MRC
2003
182views Robotics» more  MRC 2003»
15 years 7 months ago
Virtual Synergy: A Human-Robot Interface for Urban Search and Rescue
This paper describes the Virtual Synergy interface, which combines a three dimensional graphical interface with physical robots to allow for collaboration among multiple human res...
Sheila Tejada, Andrew Cristina, Priscilla Goodwyne...
CASCON
1997
131views Education» more  CASCON 1997»
15 years 7 months ago
Agent augmented community-information: the ACORN architecture
The ACORN architecture is a multi-agent based system deployed across networks which provides a means for augmenting community-based systems of communication between people. In the...
Stephen Marsh, Youssef Masrour