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NETGAMES
2005
ACM
15 years 11 months ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool
MOBICOM
2009
ACM
16 years 19 days ago
Interference management via rate splitting and HARQ over time-varying fading channels
The coexistence of two unlicensed links is considered, where one link interferes with the transmission of the other, over a timevarying, block-fading channel. In the absence of fa...
Marco Levorato, Osvaldo Simeone, Urbashi Mitra
129
Voted
IWANN
2009
Springer
16 years 21 days ago
Introducing a Distributed Architecture for Heterogeneous Wireless Sensor Networks
This paper presents SYLPH, a novel distributed architecture which integrates a service-oriented approach into Wireless Sensor Networks. One of the characteristics of SYLPH is that ...
Dante I. Tapia, Ricardo S. Alonso, Juan Francisco ...
WISEC
2009
ACM
16 years 28 days ago
Practical defenses against pollution attacks in intra-flow network coding for wireless mesh networks
Recent studies show that network coding can provide significant benefits to network protocols, such as increased throughput, reduced network congestion, higher reliability, and ...
Jing Dong, Reza Curtmola, Cristina Nita-Rotaru
GLOBECOM
2007
IEEE
16 years 14 days ago
A TDMA-based Scheduling and Routing Algorithm for Data-Centric Wireless Sensor Networks
—Recharging the batteries of a moribund sensor deployed as part of a wireless sensor network is often infeasible due to logistical considerations. With the purpose of prolonging ...
Yean-Fu Wen, Frank Yeong-Sung Lin, Hung-Shi Wang