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2010
Springer
16 years 1 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
ICANN
2001
Springer
15 years 11 months ago
A Computational Intelligence Approach to Optimization with Unknown Objective Functions
In many practical engineering design problems, the form of objective function is not given explicitly in terms of design variables. Given the value of design variables, under this ...
Hirotaka Nakayama, Masao Arakawa, Rie Sasaki
ITICSE
2000
ACM
15 years 11 months ago
Pedagogical power tools for teaching Java
We describe a Java toolkit that is designed to support the creation of powerful and extensible GUI interfaces during the first year computer science course. The goals of this tool...
Jeff Raab, Richard Rasala, Viera K. Proulx
FOMI
2008
15 years 8 months ago
IPAS ontology development
There is a trend in some manufacturing industries to move from selling products to providing services. As a result, designers must consider the life-cycle costs. In the aero indust...
David W. Fowler, Quentin Reul, Derek H. Sleeman
SIGSOFT
2008
ACM
15 years 6 months ago
JUnit 3.8 documented using collaborations
This paper describes the design of the unit testing framework JUnit v3.8. The documentation technique employed is an enhanced version of collaboration-based design, also known as ...
Dirk Riehle