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TEDU
2010
96views Education» more  TEDU 2010»
15 years 5 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
ICMI
2010
Springer
196views Biometrics» more  ICMI 2010»
15 years 5 months ago
Component-based high fidelity interactive prototyping of post-WIMP interactions
In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
Jean-Yves Lionel Lawson, Mathieu Coterot, Cyril Ca...
HCI
2009
15 years 5 months ago
Distributed Intelligence and Scaffolding in Support of Cognitive Health
Computers have dramatically changed the social landscape and living practices in the 21st century. Most of those changes have empowered typically abled adults, while it is only in ...
Stefan Carmien, Randal A. Koene
COMSUR
2011
228views Hardware» more  COMSUR 2011»
14 years 7 months ago
Energy Harvesting Sensor Nodes: Survey and Implications
Sensor networks with battery-powered nodes can seldom simultaneously meet the design goals of lifetime, cost, sensing reliability and sensing and transmission coverage. Energy-har...
Sujesha Sudevalayam, Purushottam Kulkarni
CSCW
2012
ACM
14 years 2 months ago
Transforming solitary exercises into social exergames
This paper discusses an approach for transforming solitary exercises into social exergames. We frame our discussion by highlighting the relation between the original exercises and...
Taiwoo Park, Chungkuk Yoo, Sungwon Peter Choe, Byu...