- Moving a crowd of robots or avatars from their current configurations to some destination area without causing collisions is a challenging motion-planning problem because the hig...
This paper attempts to identify one of the necessary conditions for self-healing, or self-repair, in complex systems, and to propose means for satisfying this condition in heterog...
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
In the paper, we suggest a set of visualization-based exploratory tools to support analysis and comparison of different spatial development scenarios, such as results of simulatio...
Natalia V. Andrienko, Gennady L. Andrienko, Peter ...
We present a perceptually designed hardwareaccelerated algorithm for generating unique background textures for distinguishing documents. To be recognizable, the texture should pro...