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VISUALIZATION
2002
IEEE
15 years 2 months ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
KES
1998
Springer
15 years 1 months ago
An acquisition of the relation between vision and action using self-organizing map and reinforcement learning
An agent must acquire internal representation appropriate for its task, environment, sensors. As a learning algorithm, reinforcement learning is often utilized to acquire the rela...
Kazunori Terada, Hideaki Takeda, Toyoaki Nishida
SI3D
1997
ACM
15 years 1 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
15 years 1 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
AMDO
2006
Springer
15 years 1 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa