s, and abstractions, typically enabling faster development times than with traditional Hardware ion Languages (HDLs). However, programming at a higher level of abstraction is typic...
John Curreri, Seth Koehler, Alan D. George, Brian ...
We propose a robust scene recognition framework using scene context information for multimedia contents. Multimedia contents consist of scene sequences that are more likely to hap...
This paper presents the influence of the loop nest splitting source code optimization on the worst-case execution time (WCET). Loop nest splitting minimizes the number of executed...
Abstract The effective management and exploitation of multimedia documents requires the extraction of the underlying semantics. Multimedia analysis algorithms can produce fairly ri...
In this paper, we explore different ways to publish multimedia documents on the web. We propose a solution that takes advantage of the new multimedia features of web standards, n...