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MM
2010
ACM
146views Multimedia» more  MM 2010»
15 years 6 months ago
The idiap wolf corpus: exploring group behaviour in a competitive role-playing game
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing ga...
Hayley Hung, Gokul Chittaranjan
MM
2010
ACM
132views Multimedia» more  MM 2010»
15 years 6 months ago
One person labels one million images
Targeting the same objective of alleviating the manual work as automatic annotation, in this paper, we propose a novel framework with minimal human effort to manually annotate a l...
Jinhui Tang, Qiang Chen, Shuicheng Yan, Tat-Seng C...
MM
2010
ACM
160views Multimedia» more  MM 2010»
15 years 6 months ago
Automatic role recognition based on conversational and prosodic behaviour
This paper proposes an approach for the automatic recognition of roles in settings like news and talk-shows, where roles correspond to specific functions like Anchorman, Guest or ...
Hugues Salamin, Alessandro Vinciarelli, Khiet Truo...
ICMCS
2010
IEEE
150views Multimedia» more  ICMCS 2010»
15 years 6 months ago
H.264 stream replacement watermarking with CABAC encoding
This paper describes a watermarking method to directly embed information into a CABAC entropy coded H.264/AVC stream. In theory, modification of a part of an arithmetically coded ...
Dekun Zou, Jeffrey A. Bloom
IJEB
2007
127views more  IJEB 2007»
15 years 6 months ago
Factors mediating the routinisation of e-learning within a traditional university education environment
Technology-enhanced or Computer Aided Learning (e-learning) can be institutionally integrated and supported by learning management systems or Virtual Learning Environments (VLEs) ...
Shafqat Hameed, John Mellor, Atta Badii, Niyati Pa...