Sciweavers

1210 search results - page 224 / 242
» Multimedia At Work
Sort
View
186
Voted
MM
2006
ACM
157views Multimedia» more  MM 2006»
16 years 20 days ago
Cyborglogging with camera phones: steps toward equiveillance
We present “equiveillance” as a conceptual framework for understanding the balance between surveillance and sousveillance. In addition to this conceptual framework we also pre...
Steve Mann, James Fung, Raymond Lo
200
Voted
MM
2006
ACM
125views Multimedia» more  MM 2006»
16 years 20 days ago
The design of a real-time, multimodal biofeedback system for stroke patient rehabilitation
This paper presents a novel real-time, multi-modal biofeedback system for stroke patient therapy. The problem is important as traditional mechanisms of rehabilitation are monotono...
Yinpeng Chen, He Huang, Weiwei Xu, Richard Isaac W...
182
Voted
NETGAMES
2006
ACM
16 years 20 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SIGCOMM
2006
ACM
16 years 20 days ago
Quantifying Skype user satisfaction
The success of Skype has inspired a generation of peer-topeer-based solutions for satisfactory real-time multimedia services over the Internet. However, fundamental questions, suc...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
198
Voted
MM
2005
ACM
215views Multimedia» more  MM 2005»
16 years 8 days ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann