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NOSSDAV
2009
Springer
15 years 4 months ago
Random network coding on the iPhone: fact or fiction?
In multi-hop wireless networks, random network coding represents the general design principle of transmitting random linear combinations of blocks in the same “batch” to downs...
Hassan Shojania, Baochun Li
DOCENG
2009
ACM
15 years 4 months ago
Deriving image-text document surrogates to optimize cognition
The representation of information collections needs to be optimized for human cognition. While documents often include rich visual components, collections, including personal coll...
Eunyee Koh, Andruid Kerne
FDG
2009
ACM
15 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
SIGCOMM
2009
ACM
15 years 4 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
DATE
2008
IEEE
113views Hardware» more  DATE 2008»
15 years 4 months ago
Compositional, dynamic cache management for embedded chip multiprocessors
This paper proposes a dynamic cache repartitioning technique that enhances compositionality on platforms executing media applications with multiple utilization scenarios. The repa...
Anca Mariana Molnos, Marc J. M. Heijligers, Sorin ...
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