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138
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VRML
2006
ACM
15 years 11 months ago
Rendering of X3D content on mobile devices with OpenGL ES
The availability of more powerful mobile devices, sometimes equipped with graphics accelerators, is making it easier to experiment with mobile 3D graphics. In this paper, we explo...
Daniele Nadalutti, Luca Chittaro, Fabio Buttussi
142
Voted
VRST
2006
ACM
15 years 11 months ago
Intuitively specifying object dynamics in virtual environments using VR-WISE
Designing and building Virtual Environments is not an easy task, especially when it comes to specifying object behavior where either knowledge about animation techniques or progra...
Bram Pellens, Frederic Kleinermann, Olga De Troyer
GRAPHITE
2005
ACM
15 years 10 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
VRCAI
2004
ACM
15 years 10 months ago
Photorealism or/and non-photorealism in augmented reality
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...
Michael Haller
139
Voted
CANDT
2009
15 years 8 months ago
Supporting community engagement in the city: urban planning in the MR-tent
Urban design today faces complex demands. It has become a necessity to negotiate between stakeholder objectives, the expectations of citizens, and the demands of planning. In this...
Ina Wagner, Maria Basile, Lisa Ehrenstrasser, Val&...