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ACMACE
2005
ACM
15 years 11 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
GROUP
2005
ACM
15 years 11 months ago
Supporting the shared experience of spectators through mobile group media
Interesting characteristics of large-scale events are their spatial distribution, their extended duration over days, and the fact that they are set apart from daily life. The incr...
Giulio Jacucci, Antti Oulasvirta, Antti Salovaara,...
HT
2005
ACM
15 years 11 months ago
Advene: active reading through hypervideo
Active reading and hypermedia usage are an integral part of scholar daily practices, but the full exploitation of their potentialities still lies far ahead. In the search for new ...
Olivier Aubert, Yannick Prié
HT
2005
ACM
15 years 11 months ago
Activity links: supporting communication and reflection about action
Tasks that take place over a long period of time or collaborative tasks where participants are required to develop an understanding of each other’s effort benefit from better co...
Hao-wei Hsieh, Frank M. Shipman III
HT
2005
ACM
15 years 11 months ago
Hypervideo expression: experiences with hyper-hitchcock
Hyper-Hitchcock is a hypervideo editor enabling the direct manipulation authoring of a particular form of hypervideo called “detail-on-demand video.” This form of hypervideo a...
Frank M. Shipman III, Andreas Girgensohn, Lynn Wil...
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