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DSRT
2003
IEEE
15 years 10 months ago
Peer-to-Peer Suitability for Collaborative Multiplayer Games
Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus a...
Abdulmotaleb El-Saddik, Andre Dufour
173
Voted
EUROMICRO
2003
IEEE
15 years 10 months ago
An Implementation of an Overlay Network Architecture Scheme for Streaming Media Distribution
In this paper we introduce the implementation of a streaming video distribution scheme based on client relay modules. The purpose is the formation and maintenance of an overlay ne...
Charalampos Z. Patrikakis, Y. Despotopoulos, Andre...
ICALT
2003
IEEE
15 years 10 months ago
Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces
Although the technical skills of pupils are quite high, the current approach to gain media literacy still focusses on updating software applying skills, rather than exploring the ...
Daniela Reimann, Michael Herczeg, Thomas Winkler, ...
117
Voted
ICAT
2003
IEEE
15 years 10 months ago
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Jin Ryong Kim, Youjip Won, Beomeun Kim
127
Voted
ICAT
2003
IEEE
15 years 10 months ago
ZEUS: Network Aware QoS Management for Immersive Environment
The production value accomplished with virtual studio applications is becoming more attractive to the modern broadcasting studios. One of the drawbacks in today's virtual stu...
Jin Ryong Kim, Yuichi Iwadate, Youjip Won
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