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FDG
2009
ACM
15 years 6 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
PETRA
2009
ACM
15 years 6 months ago
Towards faster activity search using embedding-based subsequence matching
Event search is the problem of identifying events or activity of interest in a large database storing long sequences of activity. In this paper, our topic is the problem of identi...
Panagiotis Papapetrou, Paul Doliotis, Vassilis Ath...
PETRA
2009
ACM
15 years 6 months ago
Ambient kitchen: designing situated services using a high fidelity prototyping environment
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
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RECSYS
2009
ACM
15 years 6 months ago
Latent dirichlet allocation for tag recommendation
Tagging systems have become major infrastructures on the Web. They allow users to create tags that annotate and categorize content and share them with other users, very helpful in...
Ralf Krestel, Peter Fankhauser, Wolfgang Nejdl
SIGCOMM
2009
ACM
15 years 6 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
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