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» Multimodal Human Computer Interaction: A Survey
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OZCHI
2009
ACM
15 years 8 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
99
Voted
CHI
2008
ACM
16 years 2 months ago
What drives content tagging: the case of photos on Flickr
We examine tagging behavior on Flickr, a public photosharing website. We build on previous qualitative research that exposed a taxonomy of tagging motivations, as well as on socia...
Oded Nov, Mor Naaman, Chen Ye
93
Voted
CHI
2010
ACM
15 years 8 months ago
Are your participants gaming the system?: screening mechanical turk workers
In this paper we discuss a screening process used in conjunction with a survey administered via Amazon.com’s Mechanical Turk. We sought an easily implementable method to disqual...
Julie S. Downs, Mandy B. Holbrook, Steve Sheng, Lo...
BCSHCI
2009
14 years 11 months ago
User research in a scientific software development project
The Usable Image project provides usability and user-centred design support to a scientific software development project. OMERO is a complex software application aimed at supporti...
David Sloan, Catriona Macaulay, Paula Forbes, Scot...
91
Voted
CHI
2010
ACM
15 years 8 months ago
NiCEBook: supporting natural note taking
In this paper, we present NiCEBook, a paper notebook that supports taking, structuring and reusing notes. Through a study of note-taking habits, we observed that different strateg...
Peter Brandl, Christoph Richter, Michael Haller