This article introduces automatic speech recognition based on Electro-Magnetic Articulography (EMA). Movements of the tongue, lips, and jaw are tracked by an EMA device, which are...
Past attempts to model emotions for speech synthesis have focused on extreme, “basic” emotion categories. The present paper suggests an alternative representation of emotional ...
In this paper we present our study on expressive gibberish speech synthesis as a means for affective communication between computing devices, such as a robot or an avatar, and thei...
Currently, the statistical framework based on Hidden Markov Models (HMMs) plays a relevant role in speech synthesis, while voice conversion systems based on Gaussian Mixture Model...
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...