The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
In this paper we tackle the problem of providing a mobile robot with the ability to build a map of its environment using data gathered during navigation. The data correspond to the...
Most state-of-the-art approaches to action recognition rely on global representations either by concatenating local information in a long descriptor vector or by computing a single...
– We present the design of an all-accelerometer inertial measurement unit (IMU). The IMU forms part of an intelligent hand-held microsurgical instrument that senses its own motio...
Wei Tech Ang, Pradeep K. Khosla, Cameron N. Rivier...
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...