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140
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CGF
2008
161views more  CGF 2008»
15 years 4 months ago
The Beam Radiance Estimate for Volumetric Photon Mapping
We present a new method for efficiently simulating the scattering of light within participating media. Using a theoretical reformulation of volumetric photon mapping, we develop a...
Wojciech Jarosz, Matthias Zwicker, Henrik Wann Jen...
CORR
2006
Springer
96views Education» more  CORR 2006»
15 years 3 months ago
How accurate are the time delay estimates in gravitational lensing?
We present a novel approach to estimate the time delay between light curves of multiple images in a gravitationally lensed system, based on Kernel methods in the context of machine...
Juan C. Cuevas-Tello, Peter Tino, Somak Raychaudhu...
JPDC
2010
137views more  JPDC 2010»
15 years 2 months ago
Parallel exact inference on the Cell Broadband Engine processor
—We present the design and implementation of a parallel exact inference algorithm on the Cell Broadband Engine (Cell BE). Exact inference is a key problem in exploring probabilis...
Yinglong Xia, Viktor K. Prasanna
TIP
2010
136views more  TIP 2010»
15 years 2 months ago
Wavelet Steerability and the Higher-Order Riesz Transform
Abstract— Our main goal in this paper is to set the foundations of a general continuous-domain framework for designing steerable, reversible signal transformations (a.k.a. frames...
Michael Unser, Dimitri Van De Ville
169
Voted
IEEECIT
2010
IEEE
15 years 1 months ago
Memory Saving Discrete Fourier Transform on GPUs
This paper will show an alternative method to compute the two-dimensional Discrete Fourier Transform. While current GPU Fourier transform libraries need a large buffer for storing ...
Daniel Kauker, Harald Sanftmann, Steffen Frey, Tho...