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ICML
2004
IEEE
16 years 3 months ago
Communication complexity as a lower bound for learning in games
A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research a...
Vincent Conitzer, Tuomas Sandholm
ICML
2001
IEEE
16 years 3 months ago
Convergence of Gradient Dynamics with a Variable Learning Rate
As multiagent environments become more prevalent we need to understand how this changes the agent-based paradigm. One aspect that is heavily affected by the presence of multiple a...
Michael H. Bowling, Manuela M. Veloso
IJCNN
2006
IEEE
15 years 8 months ago
In-Place Learning for Positional and Scale Invariance
— In-place learning is a biologically inspired concept, meaning that the computational network is responsible for its own learning. With in-place learning, there is no need for a...
Juyang Weng, Hong Lu, Tianyu Luwang, Xiangyang Xue
211
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ICDE
2006
IEEE
156views Database» more  ICDE 2006»
16 years 3 months ago
Sovereign Joins
We present a secure network service for sovereign information sharing whose only trusted component is an off-theshelf secure coprocessor. The participating data providers send enc...
Rakesh Agrawal, Dmitri Asonov, Murat Kantarcioglu,...
SIGMOD
2006
ACM
150views Database» more  SIGMOD 2006»
16 years 2 months ago
On-the-fly sharing for streamed aggregation
Data streaming systems are becoming essential for monitoring applications such as financial analysis and network intrusion detection. These systems often have to process many simi...
Sailesh Krishnamurthy, Chung Wu, Michael J. Frankl...