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135
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CIG
2005
IEEE
15 years 9 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes
114
Voted
NPL
2006
85views more  NPL 2006»
15 years 3 months ago
A Neural Model for Context-dependent Sequence Learning
A novel neural network model is described that implements context-dependent learning of complex sequences. The model utilises leaky integrate-and-fire neurons to extract timing inf...
Luc Berthouze, Adriaan G. Tijsseling
142
Voted
AIED
2011
Springer
14 years 7 months ago
Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments
Narrative-centered learning environments introduce novel opportunities for supporting student problem solving and learning. By incorporating cognitive tools into plots and characte...
Lucy R. Shores, Jonathan P. Rowe, James C. Lester
CVPR
2001
IEEE
16 years 5 months ago
Learning Models for Object Recognition
We consider learning models for object recognition from examples. Our method is motivated by systems that use the Hausdorff distance as a shape comparison measure. Typically an ob...
Pedro F. Felzenszwalb
116
Voted
CVPR
2000
IEEE
15 years 8 months ago
Learning Patterns from Images by Combining Soft Decisions and Hard Decisions
We present a novel approach for learning patterns (sub-images) shared by multiple images without prior knowledge about the number and the positions of the patterns in the images. ...
Pengyu Hong, Thomas S. Huang, Roy Wang