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FDG
2009
ACM
16 years 29 days ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
IMC
2009
ACM
16 years 29 days ago
Scalable proximity estimation and link prediction in online social networks
Proximity measures quantify the closeness or similarity between nodes in a social network and form the basis of a range of applications in social sciences, business, information t...
Han Hee Song, Tae Won Cho, Vacha Dave, Yin Zhang, ...
IMC
2009
ACM
16 years 29 days ago
Characterizing VLAN-induced sharing in a campus network
Many enterprise, campus, and data-center networks have complex layer-2 virtual LANs (“VLANs”) below the IP layer. The interaction between layer-2 and IP topologies in these VL...
Muhammad Mukarram Bin Tariq, Ahmed Mansy, Nick Fea...
IMC
2009
ACM
16 years 29 days ago
Characterizing user behavior in online social networks
Understanding how users behave when they connect to social networking sites creates opportunities for better interface design, richer studies of social interactions, and improved ...
Fabrício Benevenuto, Tiago Rodrigues, Meeyo...
IMC
2009
ACM
16 years 29 days ago
Impact of transient CSMA/CA access delays on active bandwidth measurements
WLAN devices based on CSMA/CA access schemes have become a fundamental component of network deployments. In such wireless scenarios, traditional networking applications, tools, an...
Marc Portoles-Comeras, Albert Cabellos-Aparicio, J...
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