We propose a new `Mark-Ant-Walk' algorithm for robust and efficient covering of continuous domains by ant-like robots with very limited capabilities. The robots can mark plac...
Eliyahu Osherovich, Vladimir Yanovski, Israel A. W...
Performance has a spontaneity and “aliveness” that can be difficult to capture in more methodical animation processes such as keyframing. Access to performance animation has ...
t a single security abstraction layer, but rather is a roblem spanning multiple abstraction levels. We use an embedded biometric authentication device to demonstratethenecessityofa...
David Hwang, Patrick Schaumont, Kris Tiri, Ingrid ...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
In this paper we present a computational approach to developing effective training systems for virtual simulation environments. In particular, we focus on a Naval simulation syste...
Monica N. Nicolescu, Ryan E. Leigh, Adam Olendersk...