In this paper, we present a new algorithm for reconstructing an environment from images recorded by multiple calibrated cameras. Multiple camera systems challenge traditional ster...
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
Abstract. This paper presents a method for determining the six-degreeof-freedom (DOF) transformation between a camera and a base frame of interest, while concurrently estimating th...
We present a variational approach to jointly estimate a displacement map and a superresolution texture for a 3D model from multiple calibrated views. The superresolution image form...
We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1; : : : ; xng IR3 on or near an unknown manifold M, and produces as output a simplicia...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...