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FGR
2004
IEEE
164views Biometrics» more  FGR 2004»
15 years 1 months ago
Real-Time Pointing Gesture Recognition for an Immersive Environment
We present an algorithm for the real-time detection and interpretation of pointing gestures, performed with one or both arms. The pointing gestures are used as an intuitive tracki...
Roland Kehl, Luc J. Van Gool
CVPR
2007
IEEE
15 years 11 months ago
3D Occlusion Inference from Silhouette Cues
We consider the problem of detecting and accounting for the presence of occluders in a 3D scene based on silhouette cues in video streams obtained from multiple, calibrated views....
Jean-Sébastien Franco, Li Guan, Marc Pollef...
3DPVT
2002
IEEE
100views Visualization» more  3DPVT 2002»
15 years 2 months ago
Image-Based Photo Hulls
We present an efficient image-based rendering algorithm that computes photo hulls of a scene photographed from multiple viewpoints. Our algorithm, Image-Based Photo Hulls (IBPH),...
Gregory G. Slabaugh, Ronald W. Schafer, Mat C. Han...
ICCV
2011
IEEE
13 years 9 months ago
Home 3D Body Scans from Noisy Image and Range Data
The 3D shape of the human body is useful for applications in fitness, games and apparel. Accurate body scanners, however, are expensive, limiting the availability of 3D body mode...
Alex Weiss, David Hirshberg, Michael Black
HRI
2007
ACM
15 years 1 months ago
Humanoid robots as a passive-social medium: a field experiment at a train station
This paper reports a method that uses humanoid robots as a communication medium. There are many interactive robots under development, but due to their limited perception, their in...
Kotaro Hayashi, Daisuke Sakamoto, Takayuki Kanda, ...