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WSCG
2004
165views more  WSCG 2004»
14 years 11 months ago
A Client-Server-Scenegraph for the Visualization of Large and Dynamic 3D Scenes
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments get more and more interesting for e-business, entertainment and cooperative wo...
Jörg Sahm, Ingo Soetebier
CCGRID
2010
IEEE
14 years 10 months ago
Cooperative Multitasking for GPU-Accelerated Grid Systems
Exploiting the graphics processing unit (GPU) is useful to obtain higher performance with a less number of host machines in grid systems. One problem in GPU-accelerated grid system...
Fumihiko Ino, Akihiro Ogita, Kentaro Oita, Kenichi...
GG
2010
Springer
14 years 10 months ago
On the Computation of McMillan's Prefix for Contextual Nets and Graph Grammars
In recent years, a research thread focused on the use of the unfolding semantics for verification purposes. This started with a paper by McMillan, which devises an algorithm for co...
Paolo Baldan, Alessandro Bruni, Andrea Corradini, ...
GECCO
2008
Springer
155views Optimization» more  GECCO 2008»
14 years 10 months ago
Towards memoryless model building
Probabilistic model building methods can render difficult problems feasible by identifying and exploiting dependencies. They build a probabilistic model from the statistical prope...
David Iclanzan, Dumitru Dumitrescu
IJCV
2008
129views more  IJCV 2008»
14 years 9 months ago
Minimal Aspect Distortion (MAD) Mosaicing of Long Scenes
Abstract Long scenes can be imaged by mosaicing multiple images from cameras scanning the scene. We address the case of a video camera scanning a scene while moving in a long path,...
Alex Rav-Acha, Giora Engel, Shmuel Peleg