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102
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CGF
2006
198views more  CGF 2006»
15 years 26 days ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
93
Voted
COMPUTING
2006
130views more  COMPUTING 2006»
15 years 26 days ago
Factorized Solution of Lyapunov Equations Based on Hierarchical Matrix Arithmetic
We investigate the numerical solution of large-scale Lyapunov equations with the sign function method. Replacing the usual matrix inversion, addition, and multiplication by format...
Ulrike Baur, Peter Benner
CVIU
2006
158views more  CVIU 2006»
15 years 25 days ago
Sequential mean field variational analysis of structured deformable shapes
A novel approach is proposed to analyzing and tracking the motion of structured deformable shapes, which consist of multiple correlated deformable subparts. Since this problem is ...
Gang Hua, Ying Wu
94
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IJCIS
2006
80views more  IJCIS 2006»
15 years 24 days ago
A Layered Framework for Connecting Client Objectives and Resource Capabilities
entifies three levels of abstraction for resource requirements a service provider needs to manage, detailed specification of raw resources, virtualization of heterogeneous resource...
Asit Dan, Kavitha Ranganathan, Catalin Dumitrescu,...
CORR
2007
Springer
154views Education» more  CORR 2007»
15 years 24 days ago
To Code or Not to Code Across Time: Space-Time Coding with Feedback
Abstract— Space-time codes leverage the availability of multiple antennas to enhance the reliability of communication over wireless channels. While space-time codes have initiall...
Che Lin, Vasanthan Raghavan, Venugopal V. Veeraval...