In this concluding synthesis article, I summarize and discuss the papers that comprise both parts of this special issues. Two organizing frameworks are provided to facilitate read...
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Abstract. This paper describes daily life activity recognition using wearable acceleration sensors attached to four different parts of the human body. The experimental data set con...
The information collected regarding group activity in a collaborative learning environment requires classifying, structuring and processing. The aim is to process this information ...
— This paper presents a method to autonomously extract object features that describe their dynamics from active sensing experiences. The model is composed of a dynamics learning ...