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CGF
2005
147views more  CGF 2005»
14 years 9 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
VCIP
2001
199views Communications» more  VCIP 2001»
14 years 11 months ago
Estimation of large-amplitude motion and disparity fields: application to intermediate view reconstruction
This paper describes a method for establishing dense correspondence between two images in a video sequence (motion) or in a stereo pair (disparity) in case of large displacements....
Moustapha Kardouchi, Janusz Konrad, Carlos V&aacut...
CHI
2008
ACM
15 years 10 months ago
Video browsing by direct manipulation
We present a method for browsing videos by directly dragging their content. This method brings the benefits of direct manipulation to an activity typically mediated by widgets. We...
Pierre Dragicevic, Gonzalo Ramos, Jacobo Bibliowit...
JAVA
1999
Springer
15 years 1 months ago
The Gateway System: Uniform Web Based Access to Remote Resources
Exploiting our experience developing the WebFlow system, we designed the Gateway system to provide seamless and secure access to computational resources at ASC MSRC. The Gateway f...
Geoffrey Fox, Tomasz Haupt, Erol Akarsu, Alexey Ka...
VIS
2007
IEEE
117views Visualization» more  VIS 2007»
15 years 11 months ago
IStar: A Raster Representation for Scalable Image and Volume Data
Topology has been an important tool for analyzing scalar data and flow fields in visualization. In this work, we analyze the topology of multivariate image and volume data sets wit...
Joe Kniss, Warren Hunt, Kristin Potter, Pradeep...