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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
15 years 11 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
CGF
2002
135views more  CGF 2002»
14 years 9 months ago
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
Valerio Pascucci
VIS
2007
IEEE
149views Visualization» more  VIS 2007»
15 years 11 months ago
Time Dependent Processing in a Parallel Pipeline Architecture
Pipeline architectures provide a versatile and efficient mechanism for constructing visualizations, and they have been implemented in numerous libraries and applications over the p...
John Biddiscombe, Berk Geveci, Ken Martin, Kenn...
DEXA
2009
Springer
188views Database» more  DEXA 2009»
15 years 1 months ago
On-the-Fly Integration and Ad Hoc Querying of Life Sciences Databases Using LifeDB
Data intensive applications in Life Sciences extensively use the Hidden Web as a platform for information sharing. Access to these heterogeneous Hidden Web resources is limited thr...
Anupam Bhattacharjee, Aminul Islam, Mohammad Shafk...
BMCBI
2007
119views more  BMCBI 2007»
14 years 9 months ago
Conceptual-level workflow modeling of scientific experiments using NMR as a case study
Background: Scientific workflows improve the process of scientific experiments by making computations explicit, underscoring data flow, and emphasizing the participation of humans...
Kacy K. Verdi, Heidi J. C. Ellis, Michael R. Gryk