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AFRIGRAPH
2003
ACM
15 years 1 months ago
View-dependent refinement of multiresolution meshes with subdivision connectivity
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
77
Voted
3DPVT
2002
IEEE
204views Visualization» more  3DPVT 2002»
15 years 2 months ago
Half-Edge Multi-Tessellation: A Compact Representation for Multi-Resolution Tetrahedral Meshes
This paper deals with the problem of analyzing and visualizing volume data sets of large size. To this aim, we define a three-dimensional multi-resolution model based on unstruct...
Emanuele Danovaro, Leila De Floriani
3DIM
2005
IEEE
15 years 3 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
WSCG
2003
155views more  WSCG 2003»
14 years 11 months ago
Progressive Compression of Visibility Data for View-dependent Multiresolution Meshes
In this paper we present a lossless and optionally lossy compression method for precomputed visibility data for view-dependent multiresolution meshes, which supports out-of-core r...
Christopher Zach, Konrad F. Karner
CG
1998
Springer
14 years 9 months ago
Rendering of multiresolution models with texture
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Andreas Schilling, Reinhard Klein